![]() ![]() Image control at runtime by changing the value of the control's Picture property. You can change the graphic assigned to the Picture property of a PictureBox or The dimensions of the assigned picture when the graphic is added. #PICTURE BOX VISUAL BASIC 6 CODE#Save and run your code (see Figure 17.3).Ĭontrol doesn't support an AutoSize property. Property, however, because it isn't supported by the Image control.ĩ. (This file is also in the Windows directory.)ĭo this the same way you added a picture to the PictureBox. Select the Image control and set the value of the Picture property This enlarges the area of the PictureBox to accommodate the size ofĨ. Set the value of the AutoSize property of the picMain PictureBox to When youĬlick the Open button, this bitmap will appear in the PictureBox.ħ. Go to the Windows directory and select Bubbles.bmp. Metafile or enhanced metafile, JPEG, or GIF file. Isn't present in your Windows directory, choose another bitmap or choose any icon, The Properties window and open the Load Picture dialog by clicking the ellipsis buttonĭirectory on your system ships with many different types of graphics files.īubbles.bmp is a bitmap that ships with Windows. Value for the BorderStyle property of the Image control is 0 - None. Value for the BorderStyle property of the PictureBox is 1 - Fixed Single. Size and place the PictureBox and Image controls where you want them ![]() Add an Image control to the form by using the same procedures as thoseĭescribed in step 2 for the PictureBox. In the toolbox or by selecting the PictureBox and then drawing the control on theģ. Add a PictureBox to the form by double-clicking the PictureBox icon Set the form's Caption property to Simple Graphics.Ģ. Open a Standard EXE project and name it SmplGrfx. You can experiment with naming convention and with other parts of the code to fitĪdd graphics to a form 1. Adding Graphics to Forms with LoadPicture()Īlthough the projects, forms, and so on, have specific names in this chapter,.Using Visual Basic 6 - Ch 17 - Adding Graphics to Your Programs ![]()
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